Apr 17, 2009, 08:59 PM // 20:59
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#41
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Pirates Love Triviality [harr]
Profession: A/
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[malign intervention][verata's gaze][Arcane Echo][Aura of the lich][Arcane mimicry] on me &
[Animate flesh golem][animate bone horror][Arcane mimicry] on olias
rest of the bars are utility [foul feast]+[infuse condition],[rising bile]+[putrid bile],[death nova].. etc.
Addicted to my Aura and lv28 bodyguard..
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Apr 18, 2009, 02:10 AM // 02:10
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#42
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Moloch Vein
Maybe it's just me but I've started to find Empathic Removal really useful on an MM hero. You can run it with no spec, get Foul Feast with 13SR, and suddenly you have a pretty workable support build.
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[foul feast][infuse condition] wins out on my Bomber.
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Apr 18, 2009, 08:18 AM // 08:18
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#43
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Moloch Vein
Maybe it's just me but I've started to find Empathic Removal really useful on an MM hero. You can run it with no spec, get Foul Feast with 13SR, and suddenly you have a pretty workable support build.
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I've been a fan of Empathic Removal for a while. A good no-spec elite on a build that doesn't depend on elites (mm).
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Apr 20, 2009, 10:11 PM // 22:11
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#44
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Well...before they changed Aura of the Lich I loved MM-ing like this
But now that's gone the way of the tazmanian tiger
so I've fallen back to OoU like most everybody...
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Apr 20, 2009, 11:45 PM // 23:45
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#45
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Academy Page
Join Date: Mar 2009
Guild: [Moon]
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Quote:
Originally Posted by Grim Lich
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can someone explain why?
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Apr 21, 2009, 12:31 AM // 00:31
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#46
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Bone Fiends have a higher attack rate than other Animated minions, iirc.
__________________
Warrior for Hire
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Apr 21, 2009, 02:20 AM // 02:20
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#47
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Academy Page
Join Date: Dec 2006
Profession: N/
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Quote:
Originally Posted by papaschtroumpf
can someone explain why?
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OoU @ 16 Death Magic is +17 Damage.
Horrors attack every ~3 seconds.
Fiends attack every ~2 seconds.
10 Horrors = ~30 attacks in 10 secs which is +510 damage.
10 Fiends = ~50 attacks in 10 secs which is +850 damage.
(this is under perfect conditions however, and will rarely turn out this way. Plus 50 sacrifices of 2% of you health without healing would kill you. :P )
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Apr 21, 2009, 10:13 PM // 22:13
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#48
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Fiends are much less likely to survive however - say goodbye to that 25 energy investment.
Though, the theoretical damage difference is actually greater than what Grim said; fiends attack every 1.93 seconds and Horrors every 3.17 seconds.
Your team's monks or healers shouldn't have any worries healing you after the sacrifice. If they do struggle... well take an ER Infuser or a Necro healer, or something.
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Apr 23, 2009, 12:12 AM // 00:12
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#49
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Furnace Stoker
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Quote:
Originally Posted by Xenomortis
Fiends are much less likely to survive however - say goodbye to that 25 energy investment.
Though, the theoretical damage difference is actually greater than what Grim said; fiends attack every 1.93 seconds and Horrors every 3.17 seconds.
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In a sense you are right, but also consider the fact that fiends are range fighters, so they are further from the fray. If there are also melee chars in the team, they are more likely to survive.
I would at least bring shamblings with fiends though for the extra protection. But I do love the damage from fiends especially with MoP.
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Apr 23, 2009, 03:24 AM // 03:24
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#50
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Academy Page
Join Date: Dec 2006
Profession: N/
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Quote:
Originally Posted by Xenomortis
Fiends are much less likely to survive however - say goodbye to that 25 energy investment.
Though, the theoretical damage difference is actually greater than what Grim said; fiends attack every 1.93 seconds and Horrors every 3.17 seconds.
Your team's monks or healers shouldn't have any worries healing you after the sacrifice. If they do struggle... well take an ER Infuser or a Necro healer, or something.
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That is the greatest drawback of fiends, their armor. (53 armor at lvl 18) However with Soul Reaping that 25e turns into ~13e, much more manageable. Also Fiends are much easier to maintain when you have 7-10 of them. A few will always die (minions die a lot, something you get used to as a mm) so you should be making more all the time, coupled with OoU, and BotM. But I'm rambling.
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Apr 23, 2009, 03:57 AM // 03:57
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#51
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Desert Nomad
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Quote:
Originally Posted by Grim Lich
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holy shitting sweet virgin mary mother of jesus wtf are you trying to say? damage per second? damage per use of OoU? wtf? it's a pretty significant factor, the rate at which the two methods differ by as much as 340 damage. i would even say that the significance can be as much as 400!
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Apr 23, 2009, 09:53 PM // 21:53
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#52
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Daesu
In a sense you are right, but also consider the fact that fiends are range fighters, so they are further from the fray.
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That's not the important bit. The important bit, is that they tend to clump together a lot and nukers are plentiful in PvE.
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Apr 24, 2009, 01:40 AM // 01:40
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#53
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Academy Page
Join Date: Dec 2006
Profession: N/
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Quote:
Originally Posted by Rhamia Darigaz
holy shitting sweet virgin mary mother of jesus wtf are you trying to say? damage per second? damage per use of OoU? wtf? it's a pretty significant factor, the rate at which the two methods differ by as much as 340 damage. i would even say that the significance can be as much as 400!
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Per use of OoU, and I explained it here:
Quote:
Originally Posted by Grim Lich
OoU @ 16 Death Magic is +17 Damage.
Horrors attack every ~3 seconds.
Fiends attack every ~2 seconds.
10 Horrors = ~30 attacks in 10 secs which is +510 damage.
10 Fiends = ~50 attacks in 10 secs which is +850 damage.
(this is under perfect conditions however, and will rarely turn out this way. Plus 50 sacrifices of 2% of you health without healing would kill you. :P )
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